1. 12590291 Matthew the High-Elf Mage, level 50
Killed by nobody (yet!) on dungeon level 100
(User 1024, Date TODAY, Gold 1965854, Turn 2254811).
After my
previous post, I continued to descend, with a policy of using mass banishment to clear out vaults, and otherwise only engaging with monsters that were easy to kill or had good drops - drujs, for instance, just get banished because they're very annoying and never drop anything. Other than that, meteor swarms took out interesting monsters (ancient dragons of various sorts), and chaos strike was used on Uniques (otherwise it polymorphs the thing you're trying to kill into something more annoying). The various Uniques didn't prove troublesome other than Qlzqqlzuup, the Emperor Quylthulg which summons something pretty much every turn. I shut it into a room, mass banished the summons, and nearly left it at that. But then I realised I could build a tunnel such that I could hit it with area spells and it wouldn't be able to see me, so I did that.
Somewhere along the line, I found Balance DSM and a shield with nether resist - that meant I was finally able to cover all the resistances without swaps.
Sauron was quite a pain, mostly because he kept teleporting away; but he succumbed to chaos strike (and banishing the monsters he summoned). Then it was time for a kit-shuffle - I knew I wouldn't want to swap out the Great Axe of Eönwë (which previously I'd done for monsters with powerful acid or nether attacks), so I could afford slightly less +CON and +INT - that meant I could swap in boots of speed to make it easier to keep up with Morgoth, and that's the kit that's in the dump below.
Then it was time to load up on all my carefully-hoarded Life and *Healing* potions, and go to find Morgoth on level 100. As it happened, the level was created with a huge vault in the middle, which contained Morgoth. So I could clear out the rest of the level's monsters before fighting him. Then it was a case of hitting him with Chaos Strikes, phase dooring out of the way so he could never melee me, banishing (or mass-banishing) the summons, and using the healing potions to keep my HP above 600 (since his mana-storm spell does 600 damage). This requires quite a lot of attention to get right, and to keep on top of mana & hit points, speed, not getting meleed by Morgoth, and removing the summoned monsters. But then he was down to 1* of health, and then **CONGRATULATIONS** :-)
Conventional wisdom is that Mages are hardest to start and easiest to finish in angband, and that would certainly fit my pattern - I've had a lot of characters die young, but actually once I'd reached the mid-40 character levels, maxed my stats and found the final spell book, it was pretty easy to only fight the battles I wanted to (by teleporting or banishing monsters), and the firepower of the higher-level spells is pretty impressive.
( Victorious character :-) )