emperor: (Phoenix)
posted by [personal profile] emperor at 11:37am on 26/08/2015 under
  1. 12590291  Matthew the High-Elf Mage, level 50
               Killed by nobody (yet!) on dungeon level 100
               (User 1024, Date TODAY, Gold 1965854, Turn 2254811).


After my previous post, I continued to descend, with a policy of using mass banishment to clear out vaults, and otherwise only engaging with monsters that were easy to kill or had good drops - drujs, for instance, just get banished because they're very annoying and never drop anything. Other than that, meteor swarms took out interesting monsters (ancient dragons of various sorts), and chaos strike was used on Uniques (otherwise it polymorphs the thing you're trying to kill into something more annoying). The various Uniques didn't prove troublesome other than Qlzqqlzuup, the Emperor Quylthulg which summons something pretty much every turn. I shut it into a room, mass banished the summons, and nearly left it at that. But then I realised I could build a tunnel such that I could hit it with area spells and it wouldn't be able to see me, so I did that.

Somewhere along the line, I found Balance DSM and a shield with nether resist - that meant I was finally able to cover all the resistances without swaps.

Sauron was quite a pain, mostly because he kept teleporting away; but he succumbed to chaos strike (and banishing the monsters he summoned). Then it was time for a kit-shuffle - I knew I wouldn't want to swap out the Great Axe of Eönwë (which previously I'd done for monsters with powerful acid or nether attacks), so I could afford slightly less +CON and +INT - that meant I could swap in boots of speed to make it easier to keep up with Morgoth, and that's the kit that's in the dump below.

Then it was time to load up on all my carefully-hoarded Life and *Healing* potions, and go to find Morgoth on level 100. As it happened, the level was created with a huge vault in the middle, which contained Morgoth. So I could clear out the rest of the level's monsters before fighting him. Then it was a case of hitting him with Chaos Strikes, phase dooring out of the way so he could never melee me, banishing (or mass-banishing) the summons, and using the healing potions to keep my HP above 600 (since his mana-storm spell does 600 damage). This requires quite a lot of attention to get right, and to keep on top of mana & hit points, speed, not getting meleed by Morgoth, and removing the summoned monsters. But then he was down to 1* of health, and then **CONGRATULATIONS** :-)

Conventional wisdom is that Mages are hardest to start and easiest to finish in angband, and that would certainly fit my pattern - I've had a lot of characters die young, but actually once I'd reached the mid-40 character levels, maxed my stats and found the final spell book, it was pretty easy to only fight the battles I wanted to (by teleporting or banishing monsters), and the firepower of the higher-level spells is pretty impressive.


  [Angband 3.5.1 Character Dump]

 Name   Matthew      Age            110          Self  RB  CB  EB   Best
 Sex    Male         Height        7'2"   STR! 18/100  +1  -3  +7 18/150
 Race   High-Elf     Weight    12st 6lb   INT! 18/100  +3  +3  +6 18/***
 Class  Mage         Turns used:          WIS! 18/100  -1  +0  +6 18/150
 Title  ***WINNER*** Game       2254811   DEX! 18/100  +3  +0  +9 18/***
 HP     920/920      Standard    409040   CON! 18/100  +1  -2 +13 18/***
 SP     258/393      Resting     151950

 Level                 50    Armor     [57,+136]    Saving Throw    100%
 Cur Exp         12580291                           Stealth       Superb
 Max Exp         12580291    Melee       5d4,+37    Disarming        93%
 Adv Exp         ********    To-hit       39,+48    Magic Devices    134
                             Blows      4.0/turn    Perception    1 in 1
 Gold             1965854                           Searching        49%
 Burden         345.0 lbs    Shoot to-dam    +14    Infravision   100 ft
 Speed                 21    To-hit       40,+44
 Max Depth   5000' (L100)    Shots        1/turn

 You are one of several children of a Noldorin Ranger.  You have light
 blue eyes, straight black hair, and a fair complexion.



rAcid:......+.+.... Nexus:....+........
rElec:......+.+.... Nethr:........+....
rFire:.+....+.++... Chaos:......+......
rCold:*..*..+.++... Disen:......+......
rPois:....+........ Feath:...+.........
rLite:.....++..++.+ pFear:+............
rDark:.....+....... pBlnd:...+.....+...
Sound:......+...... pConf:.......+.+...
Shard:......+...... pStun:.........+...

Light:.....+...++.. Tunn.:.............
Regen:...+.....+... Speed:.+.++......+.
  ESP:...+......... Blows:.............
Invis:+..+.+...+..+ Shots:.............
FrAct:+..+......+.. Might:.............
HLife:...+.+....... S.Dig:.............
Stea.:....+.+++.... ImpHP:.............
Sear.:....+........  Fear:.............
Infra:....+.......+ Aggrv:.............


  [Character Equipment]

a) the Great Axe of Eönwë (5d4) (+15,+18) [+8] <+2>
     Dropped by Ji Indur Dawndeath at 2600 feet (level 52).
     
     +2 strength, intelligence, wisdom, dexterity, constitution.
     Slays evil creatures, undead, orcs.
     *Slays* demons.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to cold.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it removes all non-unique monsters within 20
     squares, dealing you damage in the process.
     Takes 3800 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 274.8 vs. evil creatures, 332.4 vs. undead,
     332.4 vs. orcs, 332.4 vs. creatures not resistant to cold, 447.2
     vs. demons, and 217.2 vs. others.
     
b) the Light Crossbow 'Cubragol' (x3) (+11,+14) <+10>
     Dropped by a Gnome mage at 2600 feet (level 52).
     
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Constitution <+6>
     Found lying on the floor in a vault at 3700 feet (level 74).
     
     +6 constitution.
     Sustains constitution.
     
d) the Ring of Power 'Nenya' (+3,+3) <+2, +5>
     Found lying on the floor in a vault at 4100 feet (level 82).
     
     +2 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to cold.
     Provides resistance to cold.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 767 to 1140 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
e) an Amulet of Trickery <+5, +2, +6>
     Found lying on the floor in a vault at 4750 feet (level 95).
     
     +5 dexterity.
     +2 stealth, speed.
     +6 infravision.
     +30% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Arkenstone of Thráin <+3>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     Radius 3 light.
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 193 to 380 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
g) Balance Dragon Scale Mail of Elvenkind [50,+28] <+1>
     Found lying on the floor in a vault at 4600 feet (level 92).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, light, sound,
     shards, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of the Magi [3,+14] <+2>
     Found lying on the floor in a pit at 1650 feet (level 33).
     
     +2 intelligence, stealth.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Sustains intelligence.
     
i) a Wicker Shield of Elvenkind [2,+25] <+2>
     Found lying on the floor in a vault at 4750 feet (level 95).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) the Golden Crown of Gondor [0,+15] <+3, +2, +1>
     Found lying on the floor in a vault at 3500 feet (level 70).
     
     +3 strength, constitution.
     +2 wisdom.
     Provides resistance to fire, cold, light.
     Provides protection from blindness, confusion, stunning.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     Radius 1 light.
     
     When activated, it heals 500 hit points.
     Takes 950 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+11] <+1>
     Dropped by Azog, King of the Uruk-Hai at 2250 feet (level 45).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
l) a Pair of Leather Sandals of Speed [1,+20] <+10>
     Found lying on the floor in a vault at 4900 feet (level 98).
     
     +10 speed.
     


  [Character Quiver]



  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) 40 Potions of Cure Critical Wounds
j) 40 Potions of Healing
k) 13 Potions of Healing
l) 19 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
m) 9 Potions of Life
     It can be thrown at creatures with damaging effect.
     
n) 9 Potions of Restore Mana
o) 27 Potions of Restore Life Levels
p) 5 Potions of Enlightenment
q) 11 Rods of Probing
r) a Jewel Encrusted Crown of the Magi [0,+9] <+3>
     Found lying on the floor in a pit at 4950 feet (level 99).
     
     +3 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Grants the ability to see invisible things.  
     
s) the Massive Iron Crown of Morgoth [0,+0] <+125, +1> {cursed}
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution,
     infravision.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, nexus, nether.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Radius 1 light.
     
t) the Main Gauche of Azaghâl (2d5) (+12,+14)
     Found lying on the floor in a vault at 1500 feet (level 30).
     
     *Slays* dragons.
     Provides immunity to fire.
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 256.8 vs. dragons, and 154 vs. others.
     
u) the Trident of Ulmo (4d10) (+15,+19) <+4>
     Found lying on the floor in a vault at 1950 feet (level 39).
     
     +4 dexterity.
     Slays animals, dragons.
     Provides immunity to acid.
     Provides resistance to acid, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Speeds regeneration. 
      Prevents paralysis.  Sustains your life force.  Grants the
     ability to see invisible things.  
     
     When aimed, it teleports a target monster away.
     Takes 190 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 343.2 vs. animals, 439.2 vs. dragons, and
     247.2 vs. others.
     
v) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +0 STR and +0 DEX you would get 4.0 blows
     Average damage/round: 191.9 vs. animals, 191.9 vs. evil creatures,
     259.9 vs. orcs, 259.9 vs. trolls, 395.8 vs. dragons, 395.8 vs.
     demons, 395.8 vs. undead, and 124 vs. others.
     Sometimes creates earthquakes on impact.
     


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) 11 Mushrooms of Vigor
c) 9 Scrolls of *Destruction*
d) a Ring of Intelligence <+6>
     Dropped by a Young gold dragon at 2150 feet (level 43).
     
     +6 intelligence.
     Sustains intelligence.
     
e) a Ring of Speed <+15>
     Found lying on the floor at 3950 feet (level 79).
     
     +15 speed.
     
f) the Ring of Tulkas <+4>
     Found lying on the floor in a vault at 4100 feet (level 82).
     
     +4 strength, dexterity, constitution.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d75+75 turns.
     Takes 573 to 1140 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
g) the Ring of Power 'Narya' (+2,+2) <+1, +5>
     Found lying on the floor in a vault at 4050 feet (level 81).
     
     +1 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to fire.
     Provides resistance to fire.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 775 to 1520 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
h) an Amulet of the Magi [+7] <+4>
     Found lying on the floor in a vault at 3700 feet (level 74).
     
     +4 intelligence.
     +20% to searching.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
i) the Pendant of Ingwë <+3, +4>
     Dropped by Radagast the Brown at 4100 feet (level 82).
     
     +3 intelligence, wisdom.
     +4 infravision.
     Provides resistance to acid, lightning, cold.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 193 to 380 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
j) the Necklace of the Dwarves <+3, +5, +1>
     Found lying on the floor in a vault at 4750 feet (level 95).
     
     +3 strength, constitution.
     +5 infravision.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     Radius 1 light.
     
k) the Elfstone 'Elessar' [+10] <+2>
     Dropped by Glaurung, Father of the Dragons at 3000 feet (level
     60).
     
     +2 strength, wisdom, speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 760 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
l) the Full Plate Armour of Isildur [75,+25] <+1>
     Dropped by Arien, Maia of the Sun at 3550 feet (level 71).
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Found lying on the floor at 1650 feet (level 33).
     
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
n) an Ethereal Cloak of Aman [0,+41] <+2>
     Found lying on the floor in a vault at 4750 feet (level 95).
     
     +2 stealth.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     +2 strength, constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 190 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
p) a Leather Shield of Preservation [8,+18]
     Found lying on the floor of a special room at 4850 feet (level
     97).
     
     Provides resistance to nexus, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
q) the Mithril Shield of Gil-galad [20,+20] <+5, +1>
     Found lying on the floor in a vault at 4600 feet (level 92).
     
     +5 wisdom.
     Provides resistance to acid, lightning, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity.
     Radius 1 light.
     
     When activated, it fires a line of light in all directions, each
     one causing 10d8 damage.
     Takes 380 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
r) a Mithril Shield of Preservation [16,+29]
     Found in a chest from 3400 feet (level 68).
     
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
s) the Jewel Encrusted Crown of Númenor [0,+18] <+3, +2, +1>
     Found lying on the floor in a vault at 4600 feet (level 92).
     
     +3 intelligence.
     +2 dexterity.
     +15% to searching.
     Provides resistance to cold, light, dark, shards.
     Provides protection from blindness, stunning.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Radius 1 light.
     
t) the Set of Gauntlets of Eöl [3,+14] <+3>
     Dropped by The Tarrasque at 4950 feet (level 99).
     
     +3 intelligence.
     Provides immunity to fire.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  Aggravates creatures
     nearby.  
     
     When aimed, it fires a mana bolt with damage 12d8.
     Takes 117 to 228 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
u) the Pair of Steel Shod Boots of Thrór [7,+20] <+3, -1>
     Found lying on the floor in a vault at 2350 feet (level 47).
     
     +3 strength, constitution, speed.
     -1 stealth.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
v) the Bastard Sword 'Calris' (5d4) (+11,+20) <+5>
     Found lying on the floor at 3000 feet (level 60).
     
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 268.4 vs. evil creatures, 324 vs. demons,
     324 vs. trolls, 435.2 vs. dragons, and 213.2 vs. others.
     
w) the Two-Handed Great Flail 'Thunderfist' (4d6) (+5,+18) <+4, +3>
     Found lying on the floor at 2350 feet (level 47).
     
     +4 strength.
     +3 constitution.
     Slays animals, orcs, trolls.
     Branded with lightning, flames.
     Provides resistance to lightning, fire, dark.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 302.4 vs. animals, 368.4 vs. orcs, 368.4 vs.
     trolls, 368.4 vs. creatures not resistant to electricity, 368.4
     vs. creatures not resistant to fire, and 236.4 vs. others.
     
x) the Mace 'Taratol' (3d4) (+12,+12)
     Dropped by The Queen Ant at 1950 feet (level 39).
     
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 383 to 760 turns to recharge at your current speed.
     Your chance of success is 98.8%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 224.8 vs. creatures not resistant to
     electricity, 292.8 vs. dragons, and 157.2 vs. others.
     


[Player history]
      Turn   Depth  Note
    372398   4400'  Reached level 50
    373942   4450'  Killed Cantoras, the Skeletal Lord
    374129   4450'  Found the Executioner's Sword 'Crisdurian' (LOST)
    374645   4450'  Killed Ancalagon the Black
    374656   4450'  Found the Metal Cap of Celebrimbor (LOST)
    377391   4500'  Killed Kronos, Lord of the Titans
    380533   4550'  Killed Huan, Wolfhound of the Valar
    382658   4600'  Killed Lungorthin, the Balrog of White Fire
    383173   4600'  Killed Carcharoth, the Jaws of Thirst
    383518   4600'  Found the Metal Cap of Thengel (LOST)
    384280   4600'  Found the Mithril Shield of Gil-galad
    384970   4600'  Found the Jewel Encrusted Crown of Númenor
    390859   4750'  Found the Necklace of the Dwarves
    390901   4750'  Found the Leather Shield of Celegorm (LOST)
    400716   4900'  Found the Arkenstone of Thráin
    402506   4950'  Killed Vecna, the Emperor Lich
    403001   4950'  Killed Sauron, the Sorcerer
    404108   4950'  Killed Qlzqqlzuup, the Emperor Quylthulg
    405292   4950'  Killed The Tarrasque
    405545   4950'  Found the Set of Gauntlets of Eöl
    408975   5000'  Killed Morgoth, Lord of Darkness
    408978   5000'  Found the Massive Iron Crown of Morgoth
    408983   5000'  Found the Mighty Hammer 'Grond'

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